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Expecting them to literally re-write the entire game's code and/or engine for a budget port to PC 7+ years after the fact is beyond ridiculous and smacks of the absurd entitlement I see PC gamers bandying about these days. By locking the engine and framerate together they can assure a much better and consistent experience for the users on the consoles that the game was made for. That is VERY common with console games, especially Japanese console games. One of the developers themselves already posted on this thread explaining that the game was actually made tied to the 30 frames per second rate. You clearly have no idea how game's are made and programming is done. You can't call this game a "botched port" when it was made over 7 years ago for a console that is locked at 30 FPS and was never even considered for running it on PC that is capable of more. The thing we PC Gamers need to understand, especially in regards to these consoles ports and even more so when talking about a Japanese console port, is that these console games were never created with PC in mind at all. Anything that fails to meet this simple framerate standard is automatically vilified and slandered into the ground with claims of "botched port" and developers being "lazy" or "bad at porting" games to PC. As PC Gamers we have certain standards we expect which in recent times has been the "60 FPS" standard. The port bashing is getting a bit ridiculous these days.
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If you can't port a game properly then don't bother.These botched attempts won't be getting any money from me. What is this 2000? and a 30 fps lock as well? No thanks
#WAY OF THE SAMURAI 1 PC PORT 720P#
Originally posted by The Man Who Sold The World:so basically the game is rendered at 720p and then upscaled to whatever you set it to?
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